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Old Aug 21, 2007, 09:43 AM // 09:43   #21
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While ATs would be longer, it would be well worth it considering how much better old-style vod matches were than the present.

Hope you stay Vanq, now all we need are the Koreans.
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Old Aug 21, 2007, 10:26 AM // 10:26   #22
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Quote:
Originally Posted by Tifa Superstar
Some people have a RL and don't have all day to spend in a match unfortunately.

/not signed
With an incredibly busy schedule you're not going to be highly competitive anyway. Some of the best and most offensive meta's were played with a 30 minute VoD timer - most notably Gale Lock Builds and condition pressure Builds that KGYU pushed to a new level.

The only good reason I see for not having a 30 minute VoD is because the ladder is so utterly meaningless and the focus is on these AT's that very few people even care about in comparison to the major tournaments that used to be hosted. Seriously - who talks about say, the May AT in comparison to the amount of people talking about the GWWC and GWFC. Those big competitions brought the best players and Guilds, and after they went, half of those players and Guilds pretty much instantly quit. The biggest criticism then was that the Ladder rewarded grinding far too much, which was more a problem with the system employed than the timer. The fact that VoD is so early has served only to increase the ability of builds focusing one on aspect of play, because there is not enough time to successfully employ various tactics and strategies against them. 20 minutes was exactly the same as this in essence.

Quote:
Originally Posted by spawnofebil
I really don't want 30 minute VoD because I have bad experience of playing in a team with a spirit shitter that forced all GvGs to go on for agggggggeeeeeesssssssssssssss.

20 minute VoD is much better because matches don't drag on for so long.
With 30 minutes you have enough time to successfully counter any such strategies by playing with a smart head. If that team then decides to turtle, and you're so eager to make sure they don't bother with that, run Warrior's isle or something so you can Cat them and/or their NPC's when VoD comes.
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Old Aug 21, 2007, 03:27 PM // 15:27   #23
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Too many defensive skills have been added to the game. I'd love to go back to prophecies meta. Most matches didn't get to VoD back then because defense wasn't that great. Now with bsurge we have lots of bar compression for even more def skills and ect....

I think VoD comes way too fast. Most games 20 minutes would be make or break. It gave you enough time to finish off the team and make a heavy push before VoD.

With it at 18 minutes you might as well just play for VoD and ignore everything else. Everyone complains about heroes but what I don't understand is the NPC kill fest that has become GvG. My first targets are the NPCs not the players. Too much emphasis on VoD now.
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Old Aug 21, 2007, 03:32 PM // 15:32   #24
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/notsigned

Sorry, but I quite like it the way it is now. It's less tedious. Granted, I don't play in top50 GvG, but GvG i play is more fluent this way. NOTHING, absolutely nothing changed with the reduction to 18min VoD, except that it ended sooner. In 99,99% matches that I've been into, winner was declared far sooner than 18min mark. Why then would the agony be prolonged to 30min? Would strategy and tactics increase? Sorry, no. Not from what I've seen. Not every guild resigns. Some wait until gameover, even though it's obvious they gonna lose, and suprises happen almost never.


I agree with what yesitsrob wrote.
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Old Aug 21, 2007, 04:17 PM // 16:17   #25
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Theres a reason cata maps arent in the AT's and thats because either defending team or attacking team have advantages depending on the map for instance on wizards isle its impossible to hit the defending team with the cata while not the same for the attacking team. These are fair in normal matches as defenders are the lower rank but no in AT's wheres its just luck if your defending.
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Old Aug 21, 2007, 07:41 PM // 19:41   #26
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I suggest you read the first post where I said that the Cat maps should be changed so they're equally beneficial for each team and the mod that prevents Cat's from being random is incorporated.

Quote:
Originally Posted by Servant of Kali
/notsigned

Sorry, but I quite like it the way it is now. It's less tedious. Granted, I don't play in top50 GvG, but GvG i play is more fluent this way. NOTHING, absolutely nothing changed with the reduction to 18min VoD, except that it ended sooner. In 99,99% matches that I've been into, winner was declared far sooner than 18min mark. Why then would the agony be prolonged to 30min? Would strategy and tactics increase? Sorry, no. Not from what I've seen. Not every guild resigns. Some wait until gameover, even though it's obvious they gonna lose, and suprises happen almost never.


I agree with what yesitsrob wrote.
Yes, yes they would. Lower ranked matches aren't what decides champions anyway. Those are the casual matches, and really, if they're finished before VoD in its current state is anyway, why does it matter? The standard, including tactics and strategies at the high end of gameplay, would have a chance to thrive as they once did. And, as I said before, if you're really worried about turtling teams, run a Cat map - it's not going to matter if you're not participating in AT's anyway, and I really don't see why the map designers don't just take functionality into account with Guild Halls rather than prettiness and modify them - they've done it to others before - so they're fair.

Quote:
Originally Posted by twicky kid
Too many defensive skills have been added to the game. I'd love to go back to prophecies meta. Most matches didn't get to VoD back then because defense wasn't that great. Now with bsurge we have lots of bar compression for even more def skills and ect....
Lightning Strike, Lightning Orb, Draw Conditions, Blinding Flash, Ward Against Foes, Heal Party, Ether Prodigy, Res

I ran that bar for the majority of GWFC seasons one through three. What's changed? I've got Surge instead of Flash for Blind, which accomplishes the same thing and is used in almost exactly the same way. I've still got the Ward. I've dropped HP and E-Prod for Convert and Gale, Strike is now Air Attune, and Res is Glyph Lesser.

The functionality has changed very little. In fact the bar's become more aggressive in a way, losing the HP and gaining Gale, but even after playing yesterday I think there are various excellent arguments for reverting back to the old style E-Prod / HP Ele.
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